Best and Worst Starting Hands in Omaha Hi-Lo Split Omaha hi-lo can be a dizzying game if you are not used to it. With two opposing, possible winning options and trying to build a hand from four hole cards and five community cards, you have to keep your wits about you at all times.
- Best To Worst Poker Starting Hands Games
- Best To Worst Poker Starting Hands Signals
- Best And Worst Starting Poker Hands
- Best To Worst Poker Starting Hands Against
Top Ten Worst Starting Holdem Poker Hands
Everyone knows that pocket aces are the best starting hand in a game of no limit texas holdem poker, but are you familiar with what the worst hands are?
Join me as we go on a trip to the land of Texas Fold’em.
1) 7-2
- Indeed, these are good 'worst hand' candidates but, when the dust has settled, the worst starting hand is the one you play the worst. It's the one you get into the most trouble with.
- Starting Hand Categories for: Seven-Card Stud and Seven-Card Stud High-Low Eight or Better (Stud-Eight) Poker. The following terminology is useful for discussing starting hands in Seven-Card Stud High-Low poker. The table below defines 12 types of starting hands along with a description and an example of each.
72 is the #1 worst hand of them all. This is based on the fact that you can not make a straight with both cards and if you hit a flush you will have a very low flush at that. Even if you pair one of these two hole cards you are at worst hitting bottom pair with below average kicker, or at best top pair with bottom kicker.
2) 8-2
This hand suffers from the same inadequacies at 72u, however you have an 8 instead of a 7. Which makes things slightly better. But not by much. The only time you will be in front pre-flop is if you are playing against someone having a pop with 72u.
3) 8-3 & 7-3
You are unable to make a straight with 8-3. With 7-3 you are looking for a miracle flop to be in with any chance of winning the pot.
4) 2-6
Even if you make your straight you will not be able to guarantee you have the best hand. Players with suited connectors like 67 will make sure you lose a lot of chips. If you find yourself playing this hand against 4 other players you will only ever win around 10% of the time.
5) 2-9, 3-9, & 4-9
The only positive quality about these hands is the 9. If you pair your 9 on the flop (unlikely), you will have a middling pair but with an awful kicker. The best way to lose a lot of chips is to play a second-best hand, and that is exactly what will happen if you play any of these card combinations.
6) T-2
The legendary Doyle Brunsen hand made famous by him winning two WSOP bracelets with this hand. But do not be fooled. T2 is NOT a good hand. Do not play this hand unless you have the skill and experience of the legend that is the Brunsen. Or unless you like to lose money.
7) 9-5
95 is also known as the “Dolly Parton”. Maybe because of the song, but mostly because it’s ugly trash. Don’t play hands that have special names, or are your “favourite” hands. You should be selecting your starting hands based on strong cards and your table position. Hand selection based on the name of your hole cards is very, very stupid.
8.) 4-7, 4-8, 5-8, 3-6…
Best To Worst Poker Starting Hands Games
Any two low unpaired unsuited cards will rarely win unless you catch that dream flop. But odds are never ever in your favour to see a flop in the hope that you might hit it. For every one time you do hit a full house on the flop with these kinds of cards, there will be 100 times where you miss. Fold these hands. Even if on the small blind, even if you are getting value. If you do connect with the flop in some way, chances are it will be a trouble hand and before you know it you won’t be able to get away and you will find yourself pot comitted.
9) Face card (K, Q, J) + low card, unsuited
This is one of the more common mistakes made by beginners to the game. Picture cards by themselves are not worth anything. Put them with another card of the same rank and you’ve got a playable hand. But hands like J4, Q2, K3 are all Texas Fold’em hands. Even if you do pair your paint, chances are you will be outkicked at the showdown.
Best To Worst Poker Starting Hands Signals
10) Ace + low card, unsuited
Another common beginner mistake to avoid is playing a raggy ace. That is an ace with a low kicker. Ok, so its not too bad heads up, and if you flop two pair against someone with AK then you are laughing, but this will not happen often enough to make it profitable to play. If someone is raising pre-flop in front of you, then your best strategy is to fold. Even if you do hit your ace on the flop, chances are someone else has too and more often than not they are playing with a much stronger kicker.
Starting Hand Categories for:
Seven-Card Stud and Seven-Card Stud High-Low Eight or Better (Stud-Eight) Poker
The following terminology is useful for discussing starting hands in Seven-Card Stud High-Low poker. The table below defines 12 types of starting hands along with a description and an example of each.
Starting Hand | Description | Example |
---|---|---|
Low connected-suited | Three sequential cards of the same suit with no card higher than an 8 | 3 4 5 |
Trips | Three cards of the same rank | 9 9 9 |
Aces with a low kicker | Two Aces with a third card no higher than an 8 | A A 2 |
Aces with a high kicker | Two Aces with a third card higher than an 8 | A A 9 |
Ace with two wheel cards | An Ace with two unconnected cards no higher than a 5 | A 4 5 |
Low suited | Three cards of the same suit with no card higher than an 8 | A 5 6 |
Low connected | Three sequential cards with no card higher than an 8 | 5 6 7 |
High pair | Two cards ranked 9 or higher with a third unmatched card | K K 7 |
Low pair with a low kicker | Two cards ranked 8 or lower with an unmatched card ranked 8 or lower | 5 5 7 |
Flush with high cards | Three cards of the same suit with one or more ranked higher than an 8 | Q 6 7 |
Low pair with a high kicker | Two cards ranked 8 or lower with an unmatched card ranked 9 or higher | 5 5 K |
Low cards | Three cards not connected, suited or paired with no card higher than an 8 | 7 6 2 |
The twelve types of starting hands can be sorted into five broad categories that describe how they play. The categories of hands are: premium, big-possibility, one-way, situational and trap. The reasons for sorting the hands this way and the probabilities for each group are given.
Premium Starting Hands
The premium hands can often scoop pots without improvement. All total these starting cards are just 1% of all hands dealt. They should be played aggressively.
Trips. [Number of hands = 13, Number of combinations =52, Frequency = 0.24%, Odds = 424:1] Any rank is a powerful holding, however, low cards have the advantage of still allowing a low hand to form. Rolled trip Kings will never qualify for low. Another advantage of low rolled trips is that they are a powerful high hand that often looks like a low. In those cases the hand will generate lots of action from a player who believes incorrectly that he or she has a better high.
Aces with a low kicker. [Number of hands = 14, Number of combinations =168, Frequency = 0.76 %, Odds = 131:1] The lower the kicker the better this hand plays. Often the Aces will hold up for high unimproved or pick up a second pair to make Aces up to best two smaller pair. At the same time the hand can back into low to either scoop or save half the pot if the Aces do not hold up for high.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Trips | 13 | 52 | 0.24 | 424:1 |
Aces with a low kicker | 14 | 168 | 0.76 | 131:1 |
Totals | 27 | 220 | 1.00 | 99:1 |
Big-possibility Starting Hands
The hands in this group win the monster pots in Stud-Eight. However these hands need to improve because they are worth nothing on their own. The hands in this group can be played aggressively early on. These are rare holdings but don’t fall in love with them. If there is no improvement and a lot of action on later streets the hand should be mucked.
Low connected-suited. [Number of hands = 6, Number of combinations =24, Frequency = 0.11%, Odds = 920:1] This is one of the most powerful hands in Stud-Eight because it can scoop the entire pot in so many different ways while generating lots of action from players betting on both halves of the pot.
Low suited. [Number of hands = 50, Number of combinations =200, Frequency = 0.90%, Odds = 110:1] If an Ace is included the hand has added value. This is a good hand for jamming other players. Sometimes the hand will complete a flush for high, sometimes miss the flush but hold up for low and occasionally make high and low. Either way you can bet aggressively if this hand improves to a high or low on Fifth Street and make the others pay for your draw to the other half of the pot.
Low connected. [Number of hands = 24, Number of combinations =360, Frequency = 1.36%, Odds = 60:1] Does not have the flush possibility but low straights often scoop. A good hand for freerolling if two low cards are picked up that don’t connect. A player with a made low and an inside straight draw can jam two high hands and be assured of winning half the pot, while at the same time retaining an outside chance of a scoop.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Low connected-suited | 6 | 24 | 0.11 | 920:1 |
Low suited | 50 | 200 | 0.90 | 110:1 |
Low connected | 24 | 360 | 1.63 | 131:1 |
Totals | 80 | 584 | 2.64 | 37:1 |
One-way Starting Hands
These starting cards typically compete for one half of the pot and are good for cases where everyone is competing for the same half of the pot. There are hands in Stud-Eight where all the players are competing for either the high half or low half of the pot. In those circumstances playing a “one-way” hand that figures to be best against the competition but can also back into the other half of the pot is a viable strategy.
Aces with a high kicker. [Number of hands = 10, Number of combinations =120, Frequency = 0.54%, Odds = 183:1] This hand usually competes for high only and it is best played against other players vying for high when it can scoop. It does poorly against multiple low draws because in that situation its only potential is for half the pot and the low draws can freeroll on later streets placing a made hand as strong as Aces-up in an uncomfortable position. This hand is most powerful when the Aces are wired because it will generate action from smaller pairs thinking that they have the best high.
Ace with two other wheel cards. [Number of hands = 20, Number of combinations =300, Frequency = 1.36%, Odds = 73:1] This hand usually competes for low only but it does have high possibilities. How well it plays often depends on where the Ace is. In most cases you want the Ace exposed so that you can threaten people with a potential pair of Aces or a potential low. That way if you pick up bricks you might win uncontested if your opponents also pick up bricks. If your opponents are weak on Fifth Street, betting an exposed A, 2, J has more fold equity than an exposed 2, 3, J.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Aces with a high kicker | 10 | 120 | 0.54 | 183:1 |
Ace with two wheel cards | 20 | 300 | 1.36 | 73:1 |
Totals | 30 | 420 | 1.90 | 52:1 |
Situational Starting Hands
Many Stud-Eight players automatically play the hands in this group. However, the viability of these hands depends highly on the situation. You should be very careful about when and how you play these hands.
High pairs 99, 10-10, JJ, QQ and KK. [Number of hands = 120, Number of combinations =1440, Frequency = 6.54%, Odds = 14:1] How well you play pairs will determine much of your profit in Stud-Eight. Automatically playing any pair as many players do will lead to disaster. As a general rule 99 and 10-10 should not be played. Paired face cards are only playable if they are the high hand on the board. You do not want to hold JJ in between a player with KK and another player with a low. The most likely outcome is that your two opponents will be dividing up your money.
Low pairs with a low kicker. [Number of hands = 98, Number of combinations =1176, Frequency = 5.32%, Odds = 18:1] These are starting hands that many Stud-Eight players will automatically play. However, as attractive these hands look, they come with a lot of problems. It is a poor start for a low hand because it has only two cards that count towards low and a poor start for a high hand because the pair is ranked so low. In other words, it is a mediocre holding to compete for either half of the pot, which means that often it will come away with nothing. Of the hands in this category, a low pair with a live Ace kicker is the most valuable because it has an outside chance of making Aces up. These hands are good for stealing antes and good for defending bring-ins against a steal. They play best heads-up against weak low draws. However, against players you know have strong holdings or against a large field these hands should not be played.
Three suited cards, one or more not low. [Number of hands = 230, Number of combinations = 920, Frequency = 4.16%, Odds = 23:1] If the suit is completely live and it is up against other high hands these starting cards have some possibilities. If the cards are connected and suited the holding is more valuable and the hand is almost playable against low draws. However, for unconnected cards, completing a flush is rare and in situations where a flush only claims half the pot you rarely have the pot odds necessary to play. As a general rule three-flushes with high cards play much worse in Stud-Eight than in Seven-Card Stud and should usually be avoided.
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
High pair | 120 | 1440 | 6.52 | 14:1 |
Low pair with a low kicker | 98 | 1176 | 5.32 | 18:1 |
Suited with high cards | 230 | 920 | 4.16 | 23:1 |
Totals | 448 | 3536 | 17.38 | 5:1 |
Trap Starting Hands
These are attractive looking hands that play poorly and should usually be mucked. Playing hands like these for half the pot is rarely worth the investment.
Low pair with a high kicker. Hands such as 3, 3, J or 5, 5, K, have little value and in most cases should be mucked. The exceptions would be stealing antes or defending against a steal.
Three low cards (unconnected and unsuited). [Number of hands = 180, Number of combinations =2700, Frequency = 12.22%, Odds = 7.2:1] The “Razz” hands should be saved for Razz. These kinds of hands are only good for half the pot and in most cases the best you can hope for is to get your money back minus the rake. Many Stud-Eight players automatically call with these hands and stay to the end if they pick up a low draw on Fourth Street. The problem is that often if they hit low it is second best low. Just as you want to avoid playing the second best high hand, it is even more important to avoid playing the second best low hand. The high hand scoops if no one qualifies for low but a busted low is worth nothing.
Best And Worst Starting Poker Hands
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Low pair with a high kicker | 70 | 840 | 3.80 | 25:1 |
Low cards | 180 | 2700 | 12.22 | 7.2:1 |
Totals | 250 | 3540 | 16.02 | 5.2:1 |
Best To Worst Poker Starting Hands Against
Final note: Three connected cards, one or more not low such as 8, 9, 10 or 9, 10, J play poorly in Stud-Eight and should be mucked.